![]() The MatCap I made a just spheres rendered in Blender 2.7. Well sure, as I've said already (probably), the MatCap is just a picture, of a sphere with lighting and shading and stuffs. Perhaps you want to help me improve the 2.8 template by making the colors and lighting more accurate? Or you just thought the lighting doesn't work for your model and want to make your own MatCap. Wait, you noticed no change to your model's lighting in the viewport after changing the MatCap? No worries, MatCap and stuffs in the viewport can be changed independent of the render settings/properties in this menu: Well that's pretty much it to render with my template properly. Now to actually use the MatCap, just get back to your main screen, click the sphere and select the one you want, the most recent MatCap installs will appear last in the line.(Though, reopening blender will re-sort them by name) (It's fine if the your sphere doesn't look like this, it'll soon do(if yours is the ship template))Ī new window popped up? Cool, now if you haven't went ahead and did the rest yourself, click the install button that is in the same bar as the word "MatCap", navigate it to where you downloaded the MatCap, select it, press button and it's in. Then, (still in Render Prop.) under lighting you'll see that MatCap selected (if not then do it) notice the sphere, on the right of that sphere, click the gear icon. Second, after you downloaded both the template and the appropriate MatCap, open blender and go to "Render Properties" tab on the right (DSLR camera icon). So here's how to properly use the templates.įirst, download the template you want along with its custom MatCapįor some reason Steam don't trust mega.nz links.
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